Unreal Tournament for Linux
The current version of Unreal Tournament for Linux is 436.
This is developed
and supported by Loki, and is available for download from
Note that you require a full copy of the game (i.e. the Windows
version of the CD) in order to install and make use of the Linux port.
A limited source release is available from Loki's CVS
repository. See the project info page for more details.
Unreal Tournament Bonus Pack
Epic have released a Bonus Pack for the game, featuring new maps and other goodies. Get the Linux tarball!
The Inoxx Map Pack features several additional maps which were not ready in time
for the full release of UT. Well worth a look - this link takes you to a non-UMOD version which
can be installed easily in Linux.
For those interested, Leif Sawyer is keeping older versions of the patches available from his FTP
- Shell / Perl script for quickly launching a dedicated
server using ncurses-style menus. This is now the third version, featuring
selection of mutators and alternative ini files
(thanks to Joseph Blough and Michael West). Untar,
and see the script comments for information.
- Shell script to easily install new maps downloaded
from the 'net
- Shell script to link the maps from the Unreal CD for use
with Unreal Tournament (thanks to Matt Matthews)
- Icons for your desktop, in XPM
and PNG format
(external site - thanks to Derek Meister)
- Shell script to install Unreal from the original CD so it can be played
with Unreal Tournament (thanks to Doug Dahl & Matt Matthews)
- ChatLogger package for Linux servers, by Jack Porter at Epic
(thanks to MutantKiller from TheAdminPage)
- Enhanced ChatLog package by Rene Kemp
- see his page for more information
candy like wallpapers and more icons, available from MeisterPlanet
Alternative GL renderer
The "nonlinear projection" GL renderer produces a trippy effect when used :-)
This is unsupported and not very widely tested (it should work on a GeForce,
but expect a low framerate). Copy it to your System directory and change every occurance of
SDLGLDrv.SDLGLRenderDevice to OpenGLDrv.OpenGLRenderDevice in your
Note that only 640x480 is supported.