Yes, you can. You need UModPack: http://umodpack.sourceforge.net/
Note that not all .UMODs are supported by the Linux port at this time.
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First, you need to download the Linux tarball of the Bonus Pack from a site such as ftp://ftp.unrealism.com/demo/UT-BonusPack.tar.gz
To install the Bonus Pack, use UmodPack: http://umodpack.sourceforge.net/
Note that the relics will not work with the current Linux release of UT. This is due to a known issue with the sound samples. The maps and models will work with patch 402B or better.
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Yes, but due to the fact that the Rocket Arena mod uses a .UMOD which does not currently work with the Linux version of UT, you should download the non-UMOD version if you are running Linux UT.
Note that, as of the time of writing, the RA mod has been temporarily withdrawn in order to resolve the issues which have arisen.
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It depends what you mean, really. Unreal and UT are different games. The engine for UT is enhanced over the one originally used for Unreal.
It is possible to use the maps from the original Unreal CD as maps for Unreal Tournament games - there is a shell script to help you to do this available from the OpenUT website at http://openut.sourceforge.net (thanks to Matt Matthews). There is also a script which will allow you to run Unreal under Unreal Tournament, with some problems (save games don't work, and the maps Dug, NaliC, Ruins, Dark, and TheSunSpire are broken).
The other way to run Unreal in Linux is under emulation, using WINE - see http://www.linuxgames.com/unreal for details.
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The web administration server tries to bind to a port number below 1024 by default. In Linux, ports below 1024 are 'privileged' and can only be used by the root user.
Two solutions:
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Yes, you can. ngStats relies on a Java Virtual Machine (JVM) being installed, so make sure you have Java support before attempting to use these features. Grab Java from Blackdown - http://www.blackdown.org
More information on how to configure ngStats is available in the README file which comes with the base release of UT for Linux from Epic.
Note that it seems there is a bug with the ngWorldStats support in 413, and it will not send logs even though it appears to be active.
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Unfortunately the patches for Linux sometimes lag a few days behind the Windows versions. In the case of the 405 patch, there was no release made for Linux at all.
The 413 patch is available now, but at the present time it will not work with OpenUT (until Epic releases updated headers).
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There was a problem with the IpDrv networking library for Linux with 413 - it was the PlayStation2 driver, which is a dummy 8-) Download the new IpDrv.so separately from the OpenUT site. Alternatively, get patch 413a ;)
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Unfortunately the fixed IpDrv.so for the 413a patch didn't have HTTPDownload or UCompressCommandlet compiled in. There's another new version of the library available from the OpenUT site.
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In most cases we'd like to, but basically we just not in a position to do so.
At the present time (April 2000) Epic have only released the source for certain parts of the game engine. The OpenUT project only has access to the source for the graphics rendering and audio for the client (see above).
The good news is that Epic have suggested that the source for the network driver IpDrv.so may become available shortly. However, this is still only one part of the server, so don't expect every possible issue to be resolved.
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At present UT requires that you have write access to several of the game directories, particularly the System directory. Try running as a user with write access.
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Joysticks are not yet supported, however we hope to remedy this soon.
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